Recreated grid
Placed tiles are mapped into a board grid so the position of every detected letter can be reviewed.
Board solver
TileSmith turns a board screenshot into an editable grid and uses that board state to rank legal next moves.
Solve a boardPlaced tiles are mapped into a board grid so the position of every detected letter can be reviewed.
The solver uses the known board layout when scoring candidate moves.
Tap a board square to add, change, clear, or mark a blank tile before scoring.
The position of a tile matters as much as the letter. TileSmith keeps row and column placement visible so the solver can reason about cross-words, anchors, and scoring squares.
A board-aware solver starts from anchors: empty squares next to existing tiles where a new word can legally touch the board. It also has to check the small words created perpendicular to the main play. Those cross-checks are why a good-looking rack word may not be playable in the actual position.
Phone screenshots vary by device and game UI. The review step gives you a practical fallback when image detection needs a nudge.
TileSmith is designed around that reality. The grid is editable, blank tiles can be marked, and the move list is regenerated after corrections. The goal is not to pretend OCR is flawless; it is to make the reconstructed board easy to audit before you trust the score. Playing Words With Friends? See the Words With Friends solver page for game-specific detail.
The best move is shaped by board density, open premium squares, rack balance, blanks, and whether a play creates multiple cross words. A lower-scoring move can sometimes leave a better rack, but TileSmith currently focuses on finding and ranking strong legal plays from the board state you provide.